Shape-It-Up: Hand gesture based creative expression of 3D shapes using intelligent generalized cylinders
نویسندگان
چکیده
We present a novel interaction system, ‘‘Shape-It-Up’’, for creative expression of 3D shapes through the naturalistic integration of human hand gestures with a modeling scheme dubbed intelligent generalized cylinders (IGC). To achieve this naturalistic integration, we propose a novel paradigm of shape–gesture–context interplay (SGCI) wherein the interpretation of gestures in the spatial context of a 3D shape directly deduces the designer’s intent and the subsequent modeling operations. Our key contributions towards SGCI are threefold. Firstly, we introduce a novel representation (IGC) of generalized cylinders as a function of the spatial hand gestures (postures and motion) during the creation process. This representation allows for fast creation of shapes while retaining their aesthetic features like symmetry and smoothness. Secondly, we define the spatial contexts of IGCs as proximity functions of their representational components, namely cross-sections and the skeleton with respect to the hands. Finally, we define a natural association of modification and manipulation of the IGCs by combining the hand gestures with the spatial context. Using SGCI, we implement intuitive hand-driven shape modifications through skeletal bending, sectional deformation and sectional scaling schemes. The implemented prototype involves human skeletal tracking and hand posture classification using the depth data provided by a low-cost depth sensing camera (KinectTM). With Shape-It-Up, our goal is to make the designer an integral part of the shape modeling process during early design, in contrast to the case for current CAD tools which segregate 3D sweep geometries into procedural 2D inputs in a non-intuitive and onerous process requiring extensive training. We conclusively demonstrate the modeling of a wide variety of 3D shapes within a few seconds. © 2012 Elsevier Ltd. All rights reserved.
منابع مشابه
Human Computer Interaction Using Vision-Based Hand Gesture Recognition
With the rapid emergence of 3D applications and virtual environments in computer systems; the need for a new type of interaction device arises. This is because the traditional devices such as mouse, keyboard, and joystick become inefficient and cumbersome within these virtual environments. In other words, evolution of user interfaces shapes the change in the Human-Computer Interaction (HCI). In...
متن کاملHuman Computer Interaction Using Vision-Based Hand Gesture Recognition
With the rapid emergence of 3D applications and virtual environments in computer systems; the need for a new type of interaction device arises. This is because the traditional devices such as mouse, keyboard, and joystick become inefficient and cumbersome within these virtual environments. In other words, evolution of user interfaces shapes the change in the Human-Computer Interaction (HCI). In...
متن کاملHandy-potter: Rapid 3d Shape Exploration through Natural Hand Motions
We present the paradigm of natural and exploratory shape modeling by introducing novel 3D interactions for creating, modifying and manipulating 3D shapes using arms and hands. Though current design tools provide complex modeling functionalities, they remain non-intuitive and require significant training since they segregate 3D shapes into hierarchical 2D inputs, thus binding the user to stringe...
متن کامل3D Hand Motion Evaluation Using HMM
Gesture and motion recognition are needed for a variety of applications. The use of human hand motions as a natural interface tool has motivated researchers to conduct research in the modeling, analysis and recognition of various hand movements. In particular, human-computer intelligent interaction has been a focus of research in vision-based gesture recognition. In this work, we introduce a 3-...
متن کاملHand Gesture Recognition from RGB-D Data using 2D and 3D Convolutional Neural Networks: a comparative study
Despite considerable enhances in recognizing hand gestures from still images, there are still many challenges in the classification of hand gestures in videos. The latter comes with more challenges, including higher computational complexity and arduous task of representing temporal features. Hand movement dynamics, represented by temporal features, have to be extracted by analyzing the total fr...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Computer-Aided Design
دوره 45 شماره
صفحات -
تاریخ انتشار 2013